Judgement Diabolos(I) Blitz Xtreme'

Type
Mobile Attack

Parts

 * Gatinko Chip- Diabolos(I)
 * Layer Base- Judgement
 * Forge Disc- Blitz
 * Performance Tip/driver- Xtreme'


 * Layer weight- Retsu

Description
Judgement Diabolos(I) Blitz Xtreme' is a Mobile Attack type. This combination is useful for competitive use due to the following reasons.

The use of the Diabolos(I) chip creates an OWD effect as the metal is concentrated on the outer edges, giving the combination more stamina. The extra weight is useful as the weight helps it resist more KOs and makes this combo heavier due to its relatively light weight compared to other competitive combinations.

The use of the Judgement Layer Base creates high recoil and Burst Attack due to the rubber blades. This allows it to have extremely high attack potential as the rubber of the Layer Base will catch on the opponents Layer and the friction of the rubber allows extremely high Burst Attack against same-spin match ups. Even against opposite-spin match ups, the recoil of the layer is high enough to offer even KOs and bursts. The addition of a Burst Stopper makes this combo extremely hard to burst when used with the right forge disc.

The use of the Blitz Disc makes this combination imbalanced and the protruding prongs mitigate the already meagre LAD. However, the wide width of the prongs make this combo's prongs rub against the rubber Burst Stopper inside the Layer Base. This makes bursting extremely hard to achieve against this combo, the unbalanced nature of the Forge Disc can be used as an advantage too, as it makes the weight be focused on a certain side, causing one of the rubber blades of Judgement to have more weight and hit the opponent with greater force.

The use of the Xtreme' driver causes this combination to have high speeds and high KO resistance, due to the soft rubber construction and the hole in the centre grants it more controllability. The disadvantage is that this combination will be granted low stamina, and the wider diameter and the soft rubber requires a certain skill level to be controlled. The high speed and possible barrage of attacks complements the recoil-inducing Layer Base of Judgement, allowing it to inflict massive damage and loss of stamina to the opponents bey.

Methods of usage

 * It is recommended to use a brand new or not very worn Xtreme' as the more the driver wears, the less offensive it becomes with less speed and agility.
 * A Sliding Shoot is recommended to be used with this combination against Stationary Attack, Stationary Defence, and Stationary Stamina combinations. The tight flower pattern compliments the attack power of this combo and increases the damage dealt to the opponent.
 * This combination may or may not be useful against Tornado Staller combinations due to more combos being same-spin, if the opponent's combination is same-spin and is faster than Xtreme', such as against combinations with Jolt' and possibly Destroy', this combination may self KO due to the recoil produced from the opponent combination ramming you from behind, and get ringed out.
 * Due to the recoil produced by a new Judgement, some players may prefer a slightly worn Judgement over a brand new one.
 * Be careful to ensure that the Judgement's burst stopper is intact as a worn one will be unable to have friction and the combination will burst easier.

Stats

 * Attack: 95%
 * Defense: 20%
 * Stamina: 5%
 * Speed: 90%

Pros and Cons
Pros:


 * High Speed
 * High Attack Power
 * Very Agile

Cons:


 * A certain skill level is needed to control it properly.
 * Low Stamina
 * Can Self KO

Overall
Judgement Diabolos(I) Blitz Xtreme' is an ideal combination for competitions due to its extreme attack power and has the potential to win any match.

As such, Judgement Diabolos(I) Blitz Xtreme' is a highly recommended combination for competitive bladers

Counters

 * Zwei Diabolos(I) Sting Jolt' is an ideal counter due to an opposite-spin nature which produces less recoil against this Zwei combo whereas this combo will receive more recoil due to Zwei's Upper Attack, which is why this Zwei combo has the edge over this combo.
 * Master Diabolos(II) 00Wall Bearing is an ideal counter due to an opposite-spin nature and the smooth layer, which cause a low amount of recoil to affect the Master combo, which is good due to the slightly low defence of Bearing. The rubber blades of the Judgement combo also transfers more stamina to the Master combination, causing a disadvantage to this combo.
 * Lord Spriggan Vanguard Bearing is an ideal counter due to an opposite-spin nature and the rubber of the Lord Layer Base. The rubber blades of the Judgement combo also transfers more stamina to the Lord combination, causing a disadvantage to this combo. However, unlike the Master combination mentioned above, the rubber of the Lord will cause more recoil to be transferred to the Lord and it may get KO ed easier, but this is unlikely as in competitions, most players use Lord in a opposite-direction to their opponents.
 * Judgement Diabolos(I) 0Expand Keep' is an ideal counter due to Keep' having greater stamina and defence due to the free spinning rubber ball tip with around the same recoil as this combo. However the speed of this combo also proves useful against Judgement Diabolos(I) 0Expand Keep', as the greater speed may have a higher chance of KO ing the opponent, however Judgement Diabolos(I) 0Expand Keep' gener ally has the edge over it.

Judgement Valkyrie Blitz Xtreme' Retsu
The tall teeth of Valkyrie is able to deal with the extreme recoil produced and the addition of the rubber burst stopper makes the inclusion of Valkyrie a formidable choice, with the cost of some weight due to Diabolos[I] being the heaviest chip.

The use of Retsu allows more versatility, giving you the ability to put the heavier side on the side which has the burst stopper making the combo further imbalanced, or putting the heavier side on the lighter side to make it more balanced, making the combo more imbalanced allows the smash attack on the heavier side to be increased and the attack potential increased, at the cost of some stamina. Making the combo more balanced allows both sides to have more even attack, giving the combination more stamina.

Judgement Diabolos(I) 0Expand Destroy'
0's prongs are as far apart as Blitz's, making this combination hard to burst due to the rubbing against the burst stoppers of the prongs. The high CWD of 0 increases the attack and defence potential of this combination at the cost of stamina. The heavy weight of Expand also increases the KO resistance of this combo. However the less stamina of 0 causes this combo to have less stamina than its Ωuter counterpart in exchange for the weight needed for a combination like this.

The use of Destroy' instead of Xtreme' for this combination makes it a Tornado Staller, and the free spinning grants it more stamina than Spiral' and it does not grind against the stadium unlike Spiral'. The speed of this combo gives it impeccable attack power and it is able to KO rubber based attack drivers such as Keep' and Xtreme'. However the plastic composition of Destroy' means that it has a slightly lower KO resistance.

Judgement Diabolos(I) Blitz Quick'
The use of Quick' instead of Xtreme' for this combination gives it controllability for less experienced players. As somewhat a combination of Xtreme' and Hunter', with a faster speed than Hunter' but lower than Xtreme', a controllability lower than Hunter' but higher than Xtreme', Quick' is the perfect balance for inexperienced players with a lower skill level needed compared to Xtreme'. Quick' has higher stamina compared to Xtreme' but the speed is lower, it is able to be used with a flower pattern which complements Judgements recoil with less speed. The higher stamina of Quick' will prove useful against opponents using Xtreme' if the combination is able to withstand the previous onslaught and claim victory which is possible and not unlikely.